幻獸帕魯捕獲率
288 隻帕魯中只有 25 隻的捕獲修正值不是 ×1——旺財以 ×0.8 成為全遊戲最難捕捉的帕魯。這個修正值、帕魯球等級與目標的生命值,就是《幻獸帕魯》對捕捉實際寫明的全部;公式本身不在檔案裡。
Lower HP makes a capture more likely — the game says so in-game, but by how much is not in the files.

The game’s own per-species value, from DT_PalMonsterParameter. Higher is easier.
Palworld resolves capture chance in native code. The formula is not in a DataTable, and neither is the multiplier each sphere applies — diffing a Pal Sphere against a Legendary Sphere leaves only rank, rarity, price and artwork. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks. Calculators that show an exact figure are running a formula the community worked out by testing — useful work, but not something we can verify against the game — so the inputs the game does state are shown above and the arithmetic is left visible rather than invented.
Every Pal that is not average
25 of 288 Pals have a capture modifier other than ×1 — the rest are all identical on this stat. So this is the complete set of species the game treats as unusually hard or easy to catch, which is a more useful answer than a top 25 mostly filled with ties.
| # | Pal | Capture modifier | Difficulty | Base HP |
|---|---|---|---|---|
| 1 | ×0.8 | Hardest | 60 | |
| 2 | ×0.9 | Hard | 80 | |
| 3 | ×0.9 | Hard | 75 | |
| 4 | ×0.9 | Hard | 70 | |
| 5 | ×0.9 | Hard | 80 | |
| 6 | ×1.1 | Average | 60 | |
| 7 | ×1.1 | Average | 80 | |
| 8 | ×1.1 | Average | 60 | |
| 9 | ×1.1 | Average | 65 | |
| 10 | ×1.1 | Average | 60 | |
| 11 | ×1.1 | Average | 75 | |
| 12 | ×1.1 | Average | 80 | |
| 13 | ×1.1 | Average | 60 | |
| 14 | ×1.1 | Average | 60 | |
| 15 | ×1.1 | Average | 65 | |
| 16 | ×1.1 | Average | 80 | |
| 17 | ×1.1 | Average | 80 | |
| 18 | ×1.2 | Easy | 70 | |
| 19 | ×1.3 | Easy | 70 | |
| 20 | ×1.3 | Easy | 70 | |
| 21 | ×1.3 | Easy | 70 | |
| 22 | ×1.3 | Easy | 70 | |
| 23 | ×1.5 | Easiest | 70 | |
| 24 | ×1.5 | Easiest | 70 | |
| 25 | ×1.5 | Easiest | 60 |
遊戲檔案寫明的,與沒寫明的
寫明的:每隻帕魯的 CaptureRateCorrect(範圍 0.8 到 1.5),以及每種帕魯球 1 到 10 的等級。兩者都直接來自《幻獸帕魯》自己的資料表,並顯示在上方。
沒寫明的:捕獲公式本身,以及每種帕魯球套用的倍率。《幻獸帕魯》在原生程式碼中計算捕獲。將帕魯球與傳說帕魯球在道具表中逐欄比對,剩下的只有等級、稀有度、價格和圖案——沒有捕獲欄位可擷取。力量雕像的捕獲加成在全部 15 級的效果值都記為 0。
這就是本頁排捕捉難度、而不印百分比的原因。其他計算器顯示的精確數字來自社群實測推導的公式——是很好的成果,但無法對照遊戲驗證,而本站的重點正是讓你分得清哪些數字來自遊戲檔案。
於 從《Palworld》遊戲檔案擷取(版本 4570874460)。研究方法