Thunder Rail
- Power
- 600
- Cooldown
- 30s
- Range
- 5–30m
- Pwr/sec
- 20
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.

Sparkit is a Electric Pal in Palworld with 60 base HP, 75 Attack and 70 Defence. Its strongest base skill is Transporting Lv1, ranking 115 of the 140 Pals with Transporting suitability.
During the dry season, this Pal is always on the verge of blowing a fuse. Sparks can fly with even the slightest provocation, even amongst allies.
Sparkit spawns at levels 10–12. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Sparkit; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #042 | — |
| Element | Electric | — |
| HP | 60 | #285 of 288 |
| Attack | 75 | #274 of 288 |
| Defence | 70 | #257 of 288 |
| Generating Electricity | Lv 1 | #24 of 25 |
| Handiwork | Lv 1 | #103 of 109 |
| Transporting | Lv 1 | #115 of 140 |
| Farming | Lv 1 | #25 of 29 |
| Rarity | 1 | Common |
| Price | 410 | — |
Sparkit’s HP is among the lowest for a Pal (285 of 288) and its attack is among the lowest (274 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 25 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you. Sparkit's strengthens across 5 ranks as you raise its condensation level.
| Rank | Effect | Applies to |
|---|---|---|
| Lv 1 | ShotAttack +15% | ToSelf |
| Lv 2 | ShotAttack +17% | ToSelf |
| Lv 3 | ShotAttack +20% | ToSelf |
| Lv 4 | ShotAttack +24% | ToSelf |
| Lv 5 | ShotAttack +30% | ToSelf |
Its hardest-hitting move is Thunder Rail at 600 power on a 30s cooldown, learned at level 70. It also learns Spark Blast (1), Bog Blast (7), Shockwave (15), Electric Ball (22), Tri-Lightning (30), Lightning Streak (40) and Lightning Bolt (50).
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
Charges electric energy before blasting enemies with a powerful shock.
Generates lightning that strikes an enemy three times from above.
Generates a lightning bolt that moves forward in a line.
Fires an electric ball that slowly pursues an enemy.
Quickly discharges electricity, shocking those around it.
Releases lightning orbs in a fan shape, spreading as they travel.
Hurls sticky mud at an enemy.
Levels are when Sparkit learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Sparkit has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 |
The drop worth farming Sparkit for is Electric Organ, at 100% for 1–2 per kill — though other sources of Electric Organ may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Sparkit is listed on its breeding page, and the breeding calculator works any pair the other way round.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology