Tasa de captura de Palworld
Solo 25 de 288 Pals tienen un modificador de captura distinto de ×1: Mimog es el más difícil del juego con ×0.8. Ese modificador, los rangos de esfera y la salud del objetivo son lo que Palworld declara de verdad sobre capturar; la fórmula en sí no está en los archivos.
Lower HP makes a capture more likely — the game says so in-game, but by how much is not in the files.
Palworld resolves capture chance in native code. The formula is not in a DataTable, and neither is the multiplier each sphere applies — diffing a Pal Sphere against a Legendary Sphere leaves only rank, rarity, price and artwork. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks.
Calculators that show you an exact figure are running a formula the community worked out by testing. That is genuinely useful work, and it is also not something we can verify against the game, so we show you the inputs the game does state — the per-species modifier above, the sphere rank, and the target’s HP — and leave the arithmetic visible rather than invented.
25 of 288 Pals have a capture modifier other than ×1 — the rest are all identical on this stat. So the list below is the complete set of species the game treats as unusually hard or easy to catch, which is a more useful answer than a top 25 mostly filled with ties.
| # | Pal | Capture modifier | Difficulty | Base HP |
|---|---|---|---|---|
| 1 | Mimog | ×0.8 | Hardest | 60 |
| 2 | Lifmunk | ×0.9 | Hard | 75 |
| 3 | Pengullet Lux | ×0.9 | Hard | 70 |
| 4 | Univolt | ×0.9 | Hard | 80 |
| 5 | Univolt Cryst | ×0.9 | Hard | 80 |
| 6 | Celaray | ×1.1 | Average | 80 |
| 7 | Celaray Lux | ×1.1 | Average | 80 |
| 8 | Flambelle | ×1.1 | Average | 60 |
| 9 | Foxparks | ×1.1 | Average | 65 |
| 10 | Foxparks Cryst | ×1.1 | Average | 65 |
| 11 | Fuack | ×1.1 | Average | 60 |
| 12 | Fuack Ignis | ×1.1 | Average | 60 |
| 13 | Rooby | ×1.1 | Average | 75 |
| 14 | Sparkit | ×1.1 | Average | 60 |
| 15 | Swee | ×1.1 | Average | 60 |
| 16 | Tanzee | ×1.1 | Average | 80 |
| 17 | Tanzee Ignis | ×1.1 | Average | 80 |
| 18 | Jolthog | ×1.2 | Easy | 70 |
| 19 | Cremis | ×1.3 | Easy | 70 |
| 20 | Gumoss | ×1.3 | Easy | 70 |
| 21 | Teafant | ×1.3 | Easy | 70 |
| 22 | Vixy | ×1.3 | Easy | 70 |
| 23 | Cattiva | ×1.5 | Easiest | 70 |
| 24 | Chikipi | ×1.5 | Easiest | 60 |
| 25 | Lamball | ×1.5 | Easiest | 70 |
Lo que dicen los archivos del juego, y lo que no
Declarado: el CaptureRateCorrect de cada Pal, que va de 0,8 a 1,5, y el rango de cada esfera, de 1 a 10. Ambos salen directamente de las tablas de Palworld y se muestran arriba.
No declarado: la fórmula de captura en sí, y el multiplicador que aplica cada esfera. Palworld resuelve la captura en código nativo. Comparar una Esfera Pal con una Esfera legendaria en la tabla de objetos solo deja rango, rareza, precio y arte: no hay columna de captura que extraer. El bono de captura de la Estatua de Poder figura con un valor de efecto de 0 en los 15 rangos.
Por eso esta página ordena por dificultad en vez de imprimir un porcentaje. Otras calculadoras muestran una cifra exacta salida de una fórmula que la comunidad dedujo probando; buen trabajo, pero no algo que podamos contrastar con el juego, y la gracia de este sitio es que se sabe qué números vienen de los archivos.
Extracted from Palworld’s game files on (build 4797047678).