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Palworld base team planner

Base slots are the real constraint in Palworld, not Pals. Set what the base has to do and this works out which Pals cover it in the fewest slots, using the game's own work suitability levels.

Start from a base people actually build
What does the base need?
Your team
Requirement
Fully covered
every job you asked for is covered by 2 Pals
Slots used
2 / 5
  1. 1AnubisAnubisGroundMining6Handiwork6Transporting4
  2. 2PenkingPenkingWaterIceMining3Transporting3Handiwork2
How this was worked out
MiningMining9 of 8
TransportingTransporting7 of 6
HandiworkHandiwork8 of 4

Picked by greedy set cover: at each slot it takes the Pal that closes the most of what is still missing. That is an approximation, not a proof — for a tight slot budget there may be a better combination, and the work levels are the game’s own so you can check it.

How the team is chosen

Covering a requirement is a set-cover problem, which is NP-hard, so this uses the standard greedy approach: repeatedly take the Pal that closes the most of what is still missing. That is an approximation — usually optimal at these small slot counts, but not guaranteed to be. It is a strong starting team, not a proof.

Levels come straight from each Pal’s WorkSuitability values in the game files. For a single job, the per-job rankings are the simpler view.

Extracted from Palworld's game files on (build 4570874460).Methodology