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Palworld update history

42 patches since September 2024. Between them they contain 901 individual changes, and 59 of those state a number — about 7%. The other 842 say "increased", "reduced" or "adjusted" and leave you to guess by how much. That is the gap these pages fill.

Patches tracked
42
since September 2024
Documented changes
901
across every patch note
That state a number
7%
59 of 901
PatchReleased
v1.0.3: Balance Adjustments & Bug Fixes12 August 2026
v1.0.2.101103:Bug fixes30 July 2026
Mod Support Improvement30 July 2026
v1.0.2: Bug fixes29 July 2026
v1.0.1: Bug fixes15 July 2026
Palworld v1.0 - Official Release Changelog10 July 2026
Palworld 1.0 Official Launch Trailer is OUT!9 July 2026
Important: About MODs and 1.0!9 July 2026
Palworld 1.0 - July 10! Cinematic Trailer Reveal!5 June 2026
v0.7.3: Balance adjustments and bug fixes6 April 2026
v0.7.2: Balance adjustments and bug fixes16 February 2026
v0.7.1: Balance adjustments and bug fixes21 January 2026
Palworld v0.7 - Home Sweet Home17 December 2025
v0.6.9.82911: Multiplayer connectivity improvements10 November 2025
v0.6.9: Bug Fixes29 October 2025
Update v0.6.8: Halloween! Zoe's Halloween costume and Depresso suit!23 October 2025
v0.6.7: Dungeon Entry Bug Fix29 September 2025
v0.6.6: Balance adjustments and bug fixes17 September 2025
Palworld to exit early access and officially release (Ver 1.0) in 2026!16 September 2025
v0.6.5:Mission Bug Fixes12 August 2025
v0.6.4:Moon Lord [Master] and bug fixes!30 July 2025
v0.6.2: Dimensional storage and graphics bug fixes10 July 2025
v0.6.1:Pal team preset bug fix27 June 2025
Palworld v0.6.0: Tides of Terraria has been released!25 June 2025
Palworld v0.6: "Tides of Terraria" coming this summer! Worlds will collide!13 May 2025
Update v0.5.5: Changes to glider Pals8 May 2025
v0.5.4: Fixed minor bugs16 April 2025
v0.5.3: Autosave and server bug fixes9 April 2025
Update v0.5.2: Console autosave and dedicated server bug fixes3 April 2025
Hotfix v0.5.1: Fixed Pals disappearing from the Dimensional Pal Storage26 March 2025
Crossplay Update v0.5.0: Play across all platforms, Global Palbox and more!19 March 2025
Hotfix v0.4.15.66880: Fast travel fix on dedicated servers25 February 2025
Update v0.4.15: Random Pal mode rework! Bug fixes!20 February 2025
Update v0.4.14: Spring Festival skins! Balance adjustments and bug fixes!24 January 2025
Update v0.4.13: Feybreak balance adjustments and bug fixes!15 January 2025
Update v0.4.12: Xenolord Raid Balance + Bug Fixes26 December 2024
Major update! Feybreak v0.4.11: New Island, Pals, features and more!23 December 2024
Update v0.3.12: Bug fixes & adjustments3 December 2024
Update v0.3.11: Changes to player controls30 November 2024
Update v0.3.10: Free Halloween skins and bug fixes!30 October 2024
Update v0.3.9: Improved server FPS and more1 October 2024
Update v0.3.8: Pals stuck at base fixed and more25 September 2024

Why the numbers are missing

Not out of malice — patch notes are written for players, and “increased the amount of World Tree Holy Water obtained from Pals” is readable in a way that “50% for 1–3 became 75% for 2–4” is not. But if you are deciding whether a farm is now worth an hour of your evening, the second version is the one you need, and it only exists in the data tables.

Where we hold both builds either side of a patch, the patch page carries the measured diff next to the official note. Where we do not, it says so and links to the announcement.

Where these come from

The patch list is Pocketpair’s own Steam announcements, pulled from Steam’s news API. Their words stay theirs: these pages quote only what they are commenting on and link to the full announcement every time. The measured changes are ours, computed by comparing the game’s data tables from one build to the next.

Extracted from Palworld’s game files on (build 4797106687).