Thunder Rail
- Power
- 600
- Cooldown
- 30s
- Range
- 5–30m
- Pwr/sec
- 20
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.

Jolthog is a Electric Pal in Palworld with 70 base HP, 75 Attack and 70 Defence. Its strongest base skill is Generating Electricity Lv1, ranking 23 of the 25 Pals with Generating Electricity suitability.
It releases the electricity stored in its body when under attack. The voltage it generates exceeds 10 million volts, making it more lethal than any conventional heavy firearms when thrown.
Jolthog appears in Grasslands at levels 4–13. It can appear in groups of up to 3.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Jolthog; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #015 | — |
| Element | Electric | — |
| HP | 70 | #249 of 288 |
| Attack | 75 | #269 of 288 |
| Defence | 70 | #241 of 288 |
| Generating Electricity | Lv 1 | #23 of 25 |
| Rarity | 1 | Common |
| Price | 417 | — |
Jolthog’s HP is among the lowest for a Pal (249 of 288) and its attack is among the lowest (269 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 25 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Thunder Rail at 600 power on a 30s cooldown, learned at level 70. It also learns Shockwave (1), Power Shot (7), Electric Ball (15), Power Bomb (22), Tri-Lightning (30), Lightning Streak (40) and Lightning Bolt (50).
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
Charges electric energy before blasting enemies with a powerful shock.
Generates lightning that strikes an enemy three times from above.
Generates a lightning bolt that moves forward in a line.
Charges a massive amount of energy before firing a large destructive ball.
Fires an electric ball that slowly pursues an enemy.
Quickly discharges electricity, shocking those around it.
Charges energy into a focused blast.
Levels are when Jolthog learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Jolthog has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1 | 1.00 |
The drop worth farming Jolthog for is Electric Organ, at 100% for 1 per kill — though other sources of Electric Organ may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Jolthog is listed on its breeding page, and the breeding calculator works any pair the other way round.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Jolthog | Jolthog Cryst |
|---|---|---|
| Elements | Electric | Ice |
| Rarity | 1 | 2 |
| Defence | 70 | 80 |
| Breed rank | 3030 | 2850 |
| Generating Electricity | 1 | 0 |
| Cooling | 0 | 1 |
| Found in | Grasslands | — |
2 items are named after Jolthog — Jolthog Cryst's Gloves and Jolthog's Gloves.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology