幻獸帕魯捕獲率
288 隻帕魯中只有 25 隻的捕獲修正值不是 ×1——旺財以 ×0.8 成為全遊戲最難捕捉的帕魯。這個修正值、帕魯球等級與目標的生命值,就是《幻獸帕魯》對捕捉實際寫明的全部;公式本身不在檔案裡。
Lower HP makes a capture more likely — the game says so in-game, but by how much is not in the files.
Palworld resolves capture chance in native code. The formula is not in a DataTable, and neither is the multiplier each sphere applies — diffing a Pal Sphere against a Legendary Sphere leaves only rank, rarity, price and artwork. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks.
Calculators that show you an exact figure are running a formula the community worked out by testing. That is genuinely useful work, and it is also not something we can verify against the game, so we show you the inputs the game does state — the per-species modifier above, the sphere rank, and the target’s HP — and leave the arithmetic visible rather than invented.
25 of 288 Pals have a capture modifier other than ×1 — the rest are all identical on this stat. So the list below is the complete set of species the game treats as unusually hard or easy to catch, which is a more useful answer than a top 25 mostly filled with ties.
| # | Pal | Capture modifier | Difficulty | Base HP |
|---|---|---|---|---|
| 1 | 旺財 | ×0.8 | Hardest | 60 |
| 2 | 凌角馬 | ×0.9 | Hard | 80 |
| 3 | 翠葉鼠 | ×0.9 | Hard | 75 |
| 4 | 閃丸丸 | ×0.9 | Hard | 70 |
| 5 | 雷角馬 | ×0.9 | Hard | 80 |
| 6 | 伏特喵 | ×1.1 | Average | 60 |
| 7 | 新葉猿 | ×1.1 | Average | 80 |
| 8 | 毛撣兒 | ×1.1 | Average | 60 |
| 9 | 火絨狐 | ×1.1 | Average | 65 |
| 10 | 熱浪鴨 | ×1.1 | Average | 60 |
| 11 | 燎火鹿 | ×1.1 | Average | 75 |
| 12 | 秋葉猿 | ×1.1 | Average | 80 |
| 13 | 融焰娘 | ×1.1 | Average | 60 |
| 14 | 衝浪鴨 | ×1.1 | Average | 60 |
| 15 | 雪絨狐 | ×1.1 | Average | 65 |
| 16 | 雷米兒 | ×1.1 | Average | 80 |
| 17 | 魯米兒 | ×1.1 | Average | 80 |
| 18 | 電棘鼠 | ×1.2 | Easy | 70 |
| 19 | 壺小象 | ×1.3 | Easy | 70 |
| 20 | 玉藻狐 | ×1.3 | Easy | 70 |
| 21 | 米露菲 | ×1.3 | Easy | 70 |
| 22 | 葉泥泥 | ×1.3 | Easy | 70 |
| 23 | 搗蛋貓 | ×1.5 | Easiest | 70 |
| 24 | 棉悠悠 | ×1.5 | Easiest | 70 |
| 25 | 皮皮雞 | ×1.5 | Easiest | 60 |
遊戲檔案寫明的,與沒寫明的
寫明的:每隻帕魯的 CaptureRateCorrect(範圍 0.8 到 1.5),以及每種帕魯球 1 到 10 的等級。兩者都直接來自《幻獸帕魯》自己的資料表,並顯示在上方。
沒寫明的:捕獲公式本身,以及每種帕魯球套用的倍率。《幻獸帕魯》在原生程式碼中計算捕獲。將帕魯球與傳說帕魯球在道具表中逐欄比對,剩下的只有等級、稀有度、價格和圖案——沒有捕獲欄位可擷取。力量雕像的捕獲加成在全部 15 級的效果值都記為 0。
這就是本頁排捕捉難度、而不印百分比的原因。其他計算器顯示的精確數字來自社群實測推導的公式——是很好的成果,但無法對照遊戲驗證,而本站的重點正是讓你分得清哪些數字來自遊戲檔案。
Extracted from Palworld’s game files on (build 4797047678).