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Best movement passives in Palworld

Passives that raise movement speed, ranked — the ones that matter on a mount. 12 qualify — a passive has to be one a Pal can carry (a lottery weight, or a species born with it) and its movement speed total has to be positive.

Game data, summedScore = Movement speed as stated on the passive. Downsides are listed, not hidden.
#PassiveTotalCountsAlsoRankBorn with it
1Dimensional Leap+50Movement speed +50%Hunger rate +155breeding / capture roll
2Swift+30Movement speed +30%4breeding / capture roll
3Legend+20Movement speed +20%Attack +20 · Defence +204Paladius, Necromus, Frostallion +3
4Runner+20Movement speed +20%3breeding / capture roll
5Brothers of the Eternal Pyre Soul Leader+10Movement speed +10%Attack +203breeding / capture roll
6Free Pal Alliance Founder+10Movement speed +10%Attack +203breeding / capture roll
7Jarl of Feybreak +10Movement speed +10%Attack +203breeding / capture roll
8Leader of the Moonflowers+10Movement speed +10%Attack +203breeding / capture roll
9PAL Genetic Research Unit Commander+10Movement speed +10%Attack +203breeding / capture roll
10PIDF Commander+10Movement speed +10%Attack +203breeding / capture roll
11Rayne Syndicate Boss+10Movement speed +10%Attack +203breeding / capture roll
12Nimble+10Movement speed +10%1breeding / capture roll

The percentages are exactly what the passive states in the game files; PalDB only adds the ones in this category together. Whether a passive can be inherited, and with what odds, is not in the files — the inheritance guide covers what is. Other rankings: best combat passives, best attack passives, best defensive passives, best work passives · every passive.

Extracted from Palworld’s game files on (build 4570874460).