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Palworld dungeons

Every dungeon area applies its own XP multiplier, and the gap is large: ×3 in the grasslands against ×8 in the Sky Islands. That number is the game's own, and it is the single best reason to pick one dungeon over another.

Which one drops it?

The tables below are organised by dungeon. This searches every chest, camp and container loot table the other way round — name an item and it tells you where it appears and how big a slice of its grade it is. Individual Pal drop tables are left out; those live on the material pages where they belong.

Type anything to search 184 chest, camp and container loot tables. They load the first time you search, not when the page opens.

DungeonXP multiplierLoot tables
Sky Island dungeon×8Normal · Special
Yakushima dungeon×7.5Normal · Special
Feybreak dungeon×7Normal · Special
Sakurajima dungeon×6.5Normal · Special
Snowfield dungeon×6Normal · Special
Volcano dungeon×5.5Normal · Special
Desert dungeon×5Normal · Special
Forest dungeon II×4.5Normal · Special
Forest dungeon I×4Normal · Special
Grassland dungeon II×3.5Normal · Special
Island dungeon III×3Normal · Special
Island dungeon II×3Normal · Special
Island dungeon I×3Normal · Special
Grassland dungeon I×3Normal · Special

The multiplier scales the experience everything inside the dungeon awards, so a Sky Island run is worth well over twice a grassland one for the same kills. It is not a drop-rate bonus.

Sky Island dungeon

×8 XP

Yakushima dungeon

×7.5 XP

Feybreak dungeon

×7 XP

Sakurajima dungeon

×6.5 XP

Snowfield dungeon

×6 XP

Volcano dungeon

×5.5 XP

Desert dungeon

×5 XP

Forest dungeon II

×4.5 XP

Forest dungeon I

×4 XP

Grassland dungeon II

×3.5 XP

Island dungeon III

×3 XP

Island dungeon II

×3 XP

Island dungeon I

×3 XP

Grassland dungeon I

×3 XP

Percentages are each item’s share of the total drop weight in its container — the game stores weights, not percentages, so this is the weight expressed as a share rather than a probability the game states directly.

Dungeons are not equivalent. Each applies its own experience multiplier, running from ×3 in the grasslands to ×8 in the Sky Islands, which is what the best dungeon to farm works through.

The board versions of these runs — the team missions — carry numbers the board hides: recommended strength and real time limits, all stated in the same files.

Extracted from Palworld’s game files on (build 4797106687).