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Palworld dungeons

Every dungeon area applies its own XP multiplier, and the gap is large: ×3 in the grasslands against ×8 in the Sky Islands. That number is the game's own, and it is the single best reason to pick one dungeon over another.

DungeonXP multiplierLoot tables
Sky Island dungeon×8Normal · Special
Yakushima dungeon×7.5Normal · Special
Feybreak dungeon×7Normal · Special
Sakurajima dungeon×6.5Normal · Special
Snowfield dungeon×6Normal · Special
Volcano dungeon×5.5Normal · Special
Desert dungeon×5Normal · Special
Forest dungeon II×4.5Normal · Special
Forest dungeon I×4Normal · Special
Grassland dungeon II×3.5Normal · Special
Island dungeon III×3Normal · Special
Island dungeon II×3Normal · Special
Island dungeon I×3Normal · Special
Grassland dungeon I×3Normal · Special

The multiplier scales the experience everything inside the dungeon awards, so a Sky Island run is worth well over twice a grassland one for the same kills. It is not a drop-rate bonus.

Sky Island dungeon

×8 XP

Yakushima dungeon

×7.5 XP

Feybreak dungeon

×7 XP

Sakurajima dungeon

×6.5 XP

Snowfield dungeon

×6 XP

Volcano dungeon

×5.5 XP

Desert dungeon

×5 XP

Forest dungeon II

×4.5 XP

Forest dungeon I

×4 XP

Grassland dungeon II

×3.5 XP

Island dungeon III

×3 XP

Island dungeon II

×3 XP

Island dungeon I

×3 XP

Grassland dungeon I

×3 XP

Percentages are each item’s share of the total drop weight in its container — the game stores weights, not percentages, so this is the weight expressed as a share rather than a probability the game states directly.

Extracted from Palworld’s game files on (build 4797047678).