Skip to content
paldb.gg
Reference

Palworld progression

What each stretch of the game opens up, joined from the level curve, the technology tree, the alpha boss levels and the base-camp caps. Everything here is what the game states becomes available — not advice about the order to do it in, which the files do not carry.

100
level cap
382,451,548
XP to cap
579
technologies
89
alpha bosses
  1. Level 1–10

    Starting out

    XP across the band
    5,510

    Technology

    63 ordinary unlocks costing 90 points, plus 1 Ancient unlock needing tower-boss points.

    You earn roughly one point per level, so this band supplies about 10 against 90 on offer.

    Base capacity

    By level 10 you can run 2 bases with 10 workers each. It steps up 10 times in this band.

    Alphas in range

    No field bosses in this band.

  2. Level 11–20

    Early game

    XP across the band
    49,430

    Technology

    70 ordinary unlocks costing 121 points, plus 6 Ancient unlocks needing tower-boss points.

    You earn roughly one point per level, so this band supplies about 10 against 121 on offer.

    Base capacity

    By level 20 you can run 3 bases with 20 workers each. It steps up 10 times in this band.

    Alphas in range

    10 field bosses sit at these levels.

  3. Level 21–35

    Mid game

    XP across the band
    418,431

    Technology

    120 ordinary unlocks costing 264 points, plus 14 Ancient unlocks needing tower-boss points.

    You earn roughly one point per level, so this band supplies about 15 against 264 on offer.

    Base capacity

    By level 35 you can run 4 bases with 30 workers each. It steps up 15 times in this band.

    Alphas in range

    15 field bosses sit at these levels.

  4. Level 36–50

    Late game

    XP across the band
    1,833,712

    Technology

    114 ordinary unlocks costing 313 points, plus 11 Ancient unlocks needing tower-boss points.

    You earn roughly one point per level, so this band supplies about 15 against 313 on offer.

    Base capacity

    By level 35 you can run 4 bases with 30 workers each.

    Alphas in range

    13 field bosses sit at these levels.

  5. Level 51+

    End game

    XP across the band
    379,818,355

    Technology

    166 ordinary unlocks costing 610 points, plus 14 Ancient unlocks needing tower-boss points.

    You earn roughly one point per level, so this band supplies about 10 against 610 on offer.

    Base capacity

    By level 35 you can run 4 bases with 30 workers each.

    Alphas in range

    51 field bosses sit at these levels.

What this deliberately does not say

There is no recommended order, no “do this next”, and no build advice. Palworld’s files state what becomes available at a level; they do not state what is worth doing, and inventing that would be the one thing this site is not for.

The technology figures are the honest constraint of the game rather than a checklist: you earn about a point per level and the tree costs far more than you will ever have, so every band lists more than you can take. The planner works a budget against that.

See also the full level curve, what actually gives experience and every boss.

Levelling is not the only way a Pal’s numbers move. What the stat fruits add and what condensing costs at each rank are two different questions, and the answer sets them side by side.

Extracted from Palworld's game files on (build 4570874460).Methodology