Palworld progression
What each stretch of the game opens up, joined from the level curve, the technology tree, the alpha boss levels and the base-camp caps. Everything here is what the game states becomes available — not advice about the order to do it in, which the files do not carry.
Starting out level 1–10
5,510 XP across the bandTechnology
63 ordinary unlocks costing 90 points, plus 1 Ancient unlock needing tower-boss points.
You earn roughly one point per level, so this band supplies about 10 against 90 on offer.
Base capacity
By level 10 you can run 2 bases with 10 workers each. It steps up 10 times in this band.
Alphas in range
No field bosses in this band.
Early game level 11–20
49,430 XP across the bandTechnology
70 ordinary unlocks costing 121 points, plus 6 Ancient unlocks needing tower-boss points.
You earn roughly one point per level, so this band supplies about 10 against 121 on offer.
Base capacity
By level 20 you can run 3 bases with 20 workers each. It steps up 10 times in this band.
Alphas in range
10 field bosses sit at these levels.
Mid game level 21–35
418,431 XP across the bandTechnology
120 ordinary unlocks costing 264 points, plus 14 Ancient unlocks needing tower-boss points.
You earn roughly one point per level, so this band supplies about 15 against 264 on offer.
Base capacity
By level 35 you can run 4 bases with 30 workers each. It steps up 15 times in this band.
Alphas in range
15 field bosses sit at these levels.
Late game level 36–50
1,833,712 XP across the bandTechnology
114 ordinary unlocks costing 313 points, plus 11 Ancient unlocks needing tower-boss points.
You earn roughly one point per level, so this band supplies about 15 against 313 on offer.
Base capacity
By level 35 you can run 4 bases with 30 workers each.
Alphas in range
13 field bosses sit at these levels.
End game level 51+
379,818,355 XP across the bandTechnology
166 ordinary unlocks costing 610 points, plus 14 Ancient unlocks needing tower-boss points.
You earn roughly one point per level, so this band supplies about 10 against 610 on offer.
Base capacity
By level 35 you can run 4 bases with 30 workers each.
Alphas in range
51 field bosses sit at these levels.
What this deliberately does not say
There is no recommended order, no “do this next”, and no build advice. Palworld’s files state what becomes available at a level; they do not state what is worth doing, and inventing that would be the one thing this site is not for.
The technology figures are the honest constraint of the game rather than a checklist: you earn about a point per level and the tree costs far more than you will ever have, so every band lists more than you can take. The planner works a budget against that.
See also the full level curve, what actually gives experience and every boss.
Extracted from Palworld’s game files on (build 4797106687).