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Palworld chest loot

What treasure chests actually contain, by region and chest grade. Weights are the game's own relative drop weights within a slot — a higher number means it comes up more often, not a percentage.

Ancient Relic Recycler — world tree relic 1AncientRelicRecycler_WorldTreeRelic_01

Ancient Relic Recycler — world tree relic 2AncientRelicRecycler_WorldTreeRelic_02

Ancient Relic Recycler — world tree relic 3AncientRelicRecycler_WorldTreeRelic_03

Ancient Relic Recycler — world tree relic 4AncientRelicRecycler_WorldTreeRelic_04

Ancient Relic Recycler — world tree relic 5AncientRelicRecycler_WorldTreeRelic_05

Vixy — ranch output, rank 1CharacterSpawnItem_CuteFoxRank1

Grade 1

Vixy — ranch output, rank 10CharacterSpawnItem_CuteFoxRank10

Grade 1

Vixy — ranch output, rank 2CharacterSpawnItem_CuteFoxRank2

Grade 1

Vixy — ranch output, rank 3CharacterSpawnItem_CuteFoxRank3

Grade 1

Vixy — ranch output, rank 4CharacterSpawnItem_CuteFoxRank4

Grade 1

Vixy — ranch output, rank 5CharacterSpawnItem_CuteFoxRank5

Grade 1

Vixy — ranch output, rank 6CharacterSpawnItem_CuteFoxRank6

Grade 1

Vixy — ranch output, rank 7CharacterSpawnItem_CuteFoxRank7

Grade 1

Vixy — ranch output, rank 8CharacterSpawnItem_CuteFoxRank8

Grade 1

Vixy — ranch output, rank 9CharacterSpawnItem_CuteFoxRank9

Grade 1

Vaelet — ranch output, rank 1CharacterSpawnItem_VioletFairyRank1

Grade 1

Vaelet — ranch output, rank 10CharacterSpawnItem_VioletFairyRank10

Grade 1

Vaelet — ranch output, rank 2CharacterSpawnItem_VioletFairyRank2

Grade 1

Vaelet — ranch output, rank 3CharacterSpawnItem_VioletFairyRank3

Grade 1

Vaelet — ranch output, rank 4CharacterSpawnItem_VioletFairyRank4

Grade 1

Vaelet — ranch output, rank 5CharacterSpawnItem_VioletFairyRank5

Grade 1

Vaelet — ranch output, rank 6CharacterSpawnItem_VioletFairyRank6

Grade 1

Vaelet — ranch output, rank 7CharacterSpawnItem_VioletFairyRank7

Grade 1

Vaelet — ranch output, rank 8CharacterSpawnItem_VioletFairyRank8

Grade 1

Vaelet — ranch output, rank 9CharacterSpawnItem_VioletFairyRank9

Grade 1

Dark Island — drop 1DarkIsland_Drop_1

Dark Island — supplyDarkIsland_Supply

Dark Island — treasureDarkIsland_Treasure

Dark Island — treasure · fishingDarkIsland_Treasure_Fishing

Dark Island — treasure · fish pondDarkIsland_Treasure_FishPond

Dark Island 2DarkIsland02

Dark Island 2 — fishingDarkIsland02_Fishing

Desert — electric treasureDesert_ElectricTreasure

Desert — fire treasureDesert_FireTreasure

Desert — supplyDesert_Supply

Desert — water treasureDesert_WaterTreasure

Desert 1Desert01

Desert 1 — fishingDesert01_Fishing

Desert 1 — fish pondDesert01_FishPond

Desert 2Desert02

Desert 2 — fishingDesert02_Fishing

Dessert — dropDessert_Drop

Dessert 1 — dungeon · technology bookDessert001_Dungeon_TechnologyBook

Grade 1

Dev Test 1DevTest01

Grade 1

Enemy Camp — desert · sea base · goalEnemyCamp_Desert_Seabase_Goal

Enemy Camp — desert · sea base 1EnemyCamp_Desert_Seabase01

Enemy Camp — desert 1EnemyCamp_Desert01

Enemy Camp — desert 2EnemyCamp_Desert02

Enemy Camp — desert goalEnemyCamp_DesertGoal

Enemy Camp — desert goal 2EnemyCamp_DesertGoal02

Enemy Camp — forest 1EnemyCamp_Forest01

Enemy Camp — forest 1 2EnemyCamp_Forest01_02

Enemy Camp — forest goalEnemyCamp_ForestGoal

Enemy Camp — forest goal 2EnemyCamp_ForestGoal_02

Enemy Camp — grass · sea base · goalEnemyCamp_Grass_Seabase_Goal

Enemy Camp — grass · sea base 1EnemyCamp_Grass_Seabase01

Enemy Camp — grass 1EnemyCamp_Grass01

Enemy Camp — grass goalEnemyCamp_GrassGoal

Enemy Camp — Sakurajima · sea base · goalEnemyCamp_Sakurajima_Seabase_Goal

Enemy Camp — Sakurajima · sea base 1EnemyCamp_Sakurajima_Seabase01

Showing the 60 regions with substantial loot tables, of 500 in the data. Weights are relative within a chest slot; the game files contain no table converting them to percentages, so none is given here.

Extracted from Palworld's game files on (build 4570874460).Methodology