#1 SnowfieldPals Lv 30–48 nearby
score 100- 25 Pure Quartz
- 10 Paldium
- 8 Ore
- 3 Coal
- 2 Sulfur
25 pure quartz, 10 paldium, 8 ore, 3 coal, 2 sulfur within 100 m · map position 56.4%, 23.6% · open on the map →
Ranked from the game's own level data: 7,225 resource nodes with exact positions, swept for the patches where the most sit within 100 m of one spot, with the level of what roams nearby. What the files do not carry — flat ground, water, the nearest statue — is not claimed.
Scored by how much sits within 100 m, weighted by scarcity — a crude-oil field counts 5× an ore node because there are 1,784 ore nodes and 184 oil fields. The best site on the map is 100. Pick a resource below for the ranking that actually matters to you — or, for the two questions people actually ask, where a first base is safe and where ore and coal share one Palbox.
25 pure quartz, 10 paldium, 8 ore, 3 coal, 2 sulfur within 100 m · map position 56.4%, 23.6% · open on the map →
19 nightstar sand, 2 crystal within 100 m · map position 38.6%, 66.6% · open on the map →
12 pure quartz, 12 sulfur, 8 paldium, 6 ore, 3 coal within 100 m · map position 39.3%, 44.1% · open on the map →
15 nightstar sand, 3 crystal, 1 crude oil within 100 m · map position 22.3%, 58.4% · open on the map →
14 pure quartz, 14 paldium, 6 coal, 4 ore, 2 sulfur, 1 crude oil within 100 m · map position 59.1%, 23.4% · open on the map →
16 nightstar sand, 1 crystal within 100 m · map position 31.8%, 58.1% · open on the map →
score = Σ nodes within reach × weight, where weight = ore nodes ÷ nodes of that type, capped at 5; normalised so the best site is 100. Sites closer than 200 m to a better one are dropped, so no patch of ground is listed twice.Every field spawn placement on the main island — 6,903 of them — dropped into an 8×8 grid. Colour is the median level of what spawns there; the number is how many placements sit in that square. Blue is safe, red will kill you.

Big number: median spawn level. Small number: placements in that square.
The limits people argue about are just settings. BaseCampMaxNumInGuild ships at 4 — that is the real “how many bases can I have”. The 128 in BaseCampMaxNum is a server-wide ceiling that gets mistaken for a personal one constantly. Both are on the server settings page.
| Base level | Pals it holds |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
| 11 | 11 |
| 12 | 12 |
| 13 | 13 |
| 14 | 14 |
| 15 | 15 |
| 16 | 16 |
| 17 | 17 |
| 18 | 18 |
| 19 | 19 |
| 20 | 20 |
| 21 | 21 |
| 22 | 22 |
| 23 | 23 |
| 24 | 24 |
| 25 | 25 |
| 26 | 26 |
| 27 | 27 |
| 28 | 28 |
| 29 | 29 |
| 30 | 30 |
Only the levels where the number changes are shown. The default server cap on workers is separate again — BaseCampWorkerMaxNum, which ships at 15 and is the usual cause of base lag when people raise it. Four bases is the maximum; the second, third and fourth unlock at base camp levels 8, 15 and 25.
Once the site is chosen, the base team planner picks the workers for what you will build there, and the mining ranking says which of them actually clear an ore patch. The map shows 43,595 nodes in all.
Extracted from Palworld's game files on (build 4570874460).Methodology