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Palworld type chart

Nine elements, one counter each — except Fire, which beats both Grass and Ice. A super-effective hit deals double damage and takes half in return, so attacking into the right matchup swings a fight four-fold.

ElementStrong againstWeak toPals
NeutralDark36
FireGrassIceWater43
WaterFireElectric47
GrassGroundFire46
ElectricWaterGround25
IceDragonFire37
GroundElectricGrass43
DarkNeutralDragon70
DragonDarkIce25

Full damage matrix

Rows attack, columns defend. Read across a row to see what that element does to everything else.

Attacker ↓ / Defender →NeutFireWateGrasElecIceGrouDarkDrag
Neutral0.5×
Fire0.5×
Water0.5×
Grass0.5×
Electric0.5×
Ice0.5×
Ground0.5×
Dark0.5×
Dragon0.5×

Where these numbers come from

Each Pal’s element is datamined from Palworld’s own files, as is everything else on this site. The damage multipliers are the one exception: Palworld resolves elemental damage in compiled code rather than a data table, so there is nothing in the game files to extract. The matchups above are the community-documented consensus, cross-checked across independent sources and verified internally consistent. If we manage to extract the real values, this note comes off.