Palworld type chart
Nine elements, one counter each — except Fire, which beats both Grass and Ice. A super-effective hit deals double damage and takes half in return, so attacking into the right matchup swings a fight four-fold.
| Element | Strong against | Weak to | Pals |
|---|---|---|---|
| Neutral | — | Dark | 36 |
| Fire | GrassIce | Water | 43 |
| Water | Fire | Electric | 47 |
| Grass | Ground | Fire | 46 |
| Electric | Water | Ground | 25 |
| Ice | Dragon | Fire | 37 |
| Ground | Electric | Grass | 43 |
| Dark | Neutral | Dragon | 70 |
| Dragon | Dark | Ice | 25 |
Full damage matrix
Rows attack, columns defend. Read across a row to see what that element does to everything else.
| Attacker ↓ / Defender → | Neut | Fire | Wate | Gras | Elec | Ice | Grou | Dark | Drag |
|---|---|---|---|---|---|---|---|---|---|
| Neutral | 1× | 1× | 1× | 1× | 1× | 1× | 1× | 0.5× | 1× |
| Fire | 1× | 1× | 0.5× | 2× | 1× | 2× | 1× | 1× | 1× |
| Water | 1× | 2× | 1× | 1× | 0.5× | 1× | 1× | 1× | 1× |
| Grass | 1× | 0.5× | 1× | 1× | 1× | 1× | 2× | 1× | 1× |
| Electric | 1× | 1× | 2× | 1× | 1× | 1× | 0.5× | 1× | 1× |
| Ice | 1× | 0.5× | 1× | 1× | 1× | 1× | 1× | 1× | 2× |
| Ground | 1× | 1× | 1× | 0.5× | 2× | 1× | 1× | 1× | 1× |
| Dark | 2× | 1× | 1× | 1× | 1× | 1× | 1× | 1× | 0.5× |
| Dragon | 1× | 1× | 1× | 1× | 1× | 0.5× | 1× | 2× | 1× |
Where these numbers come from
Each Pal’s element is datamined from Palworld’s own files, as is everything else on this site. The damage multipliers are the one exception: Palworld resolves elemental damage in compiled code rather than a data table, so there is nothing in the game files to extract. The matchups above are the community-documented consensus, cross-checked across independent sources and verified internally consistent. If we manage to extract the real values, this note comes off.