Grass Damage Reduction Lv. 1in Palworld
Effects
- Grass damage taken+15%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Grass Damage Reduction Lv. 1
No Pal is born with Grass Damage Reduction Lv. 1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Grass damage taken
Grass Damage Reduction Lv. 1 gives +15%. 3 passives beat it, the best being Grass Damage Reduction Lv. 4 at +35%. A higher number is better here.
| Passive | Grass damage taken |
|---|---|
| Grass Damage Reduction Lv. 4 | +35% |
| Grass Damage Reduction Lv. 3 | +30% |
| Grass Damage Reduction Lv. 2 | +25% |
| Botanical Barrier | +10% |
Passives that move the same stat, nearest first: Botanical Barrier (+10), Grass Damage Reduction Lv. 2 (+25), Grass Damage Reduction Lv. 3 (+30) and Grass Damage Reduction Lv. 4 (+35). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).