King of the Waves in Palworld
50% increase movement speed on water.
- Tier
- 4
- Roll weight
- 5
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get King of the Waves in Palworld
- Pal Surgery Table. Apply Disposable Implant: King of the Waves at the Pal Surgery Table. The disposable implant is used up by the operation. To get the implant, it comes out of the ancient relic recycler (0.05% per item).
- No Pal is born with it, so it never comes guaranteed on a catch.
- Breed it down. A parent carrying King of the Waves can pass it to the egg — how passive inheritance works.
- Random roll. It can roll on any caught or bred Pal, with a roll weight of 5 — one of the rarer weights.
Pals born with King of the Waves
No Pal is born with King of the Waves — it appears as a rolled trait, or is inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Swim speed
King of the Waves gives +50%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Swim speed | Roll weight |
|---|---|---|
| Ace Swimmer | +40% | |
| Sleek Stroke | +30% |
Passives that move the same stat, nearest first: Ace Swimmer (+40) and Sleek Stroke (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: King of the Waves— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld's game files on (build 4570950001).Methodology