Pal EXP Up Lv. 2in Palworld
Effects
- Pal experience+40%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 2
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Pal EXP Up Lv. 2
No Pal is born with Pal EXP Up Lv. 2 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Pal experience
Pal EXP Up Lv. 2 gives +40%. Only Pal EXP Up Lv. 3 beats it, at +50%. A higher number is better here.
| Passive | Pal experience |
|---|---|
| Pal EXP Up Lv. 3 | +50% |
| Pal EXP Up Lv. 1 | +30% |
Passives that move the same stat, nearest first: Pal EXP Up Lv. 3 (+50) and Pal EXP Up Lv. 1 (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).