Katana schematics
4 tiers of Katana, up to the legendary Schematic 4, with each tier's own stats and crafting cost from the game's item rows, and every chest, merchant or Pal that yields the schematic with its real chance.
Tier by tier
Game data| Tier | Rarity | Attack | Durability | Sell price |
|---|---|---|---|---|
| Common | 780 | 500 | 51,020 | |
| Schematic 1 | Uncommon | 858+10% | 750+50% | 60,920 |
| Schematic 2 | Rare | 936+20% | 1,000+100% | 79,700 |
| Schematic 3 | Epic | 1,014+30% | 1,500+200% | 98,480 |
| Schematic 4 | Legendary | 1,170+50% | 2,000+300% | 117,260 |
Percentages are against the base item — PalDB arithmetic on two stated numbers.
Where each schematic drops
Katana Schematic 4Legendary
- Treasure map 2 dig sitegrade 50.5% per roll
- Desert_seabase_ enemy camp — final chestgrade 30.5% per roll
- Dungeon chests (1)grade 60.1% per roll
- Sakurajima treasure fishinggrade 60.1% per roll
- Snow enemy camp — final chestgrade 50.1% per roll
- Desert02 fishinggrade 50.1% per roll
- Dungeon chests (1)grade 60.1% per roll
- Snow01 fishinggrade 60.1% per roll
- +6 more tables
Katana Schematic 3Epic
- Desert_seabase_ enemy camp — final chestgrade 32.5% per roll
- Treasure map 2 dig sitegrade 51.3% per roll
- Dungeon chests (1)grade 60.7% per roll
- Sakurajima treasure fishinggrade 60.7% per roll
- Snow enemy camp — final chestgrade 50.6% per roll
- Desert02 fishinggrade 50.5% per roll
- Dungeon chests (1)grade 60.4% per roll
- Snow01 fishinggrade 60.4% per roll
- +6 more tables
Katana Schematic 2Rare
- Desert_seabase_ enemy camp — final chestgrade 312.6% per roll
- Dungeon chests (1)grade 63.3% per roll
- Sakurajima treasure fishinggrade 63.3% per roll
- Treasure map 2 dig sitegrade 53.2% per roll
- Snow enemy camp — final chestgrade 52.9% per roll
- Desert02 fishinggrade 52.3% per roll
- Dungeon chests (1)grade 62.0% per roll
- Snow01 fishinggrade 62.0% per roll
- +6 more tables
Katana Schematic 1Uncommon
- Dungeon chests (1)grade 616.6% per roll
- Sakurajima treasure fishinggrade 616.6% per roll
- Snow enemy camp — final chestgrade 514.3% per roll
- Desert02 fishinggrade 511.4% per roll
- Dungeon chests (1)grade 610.2% per roll
- Snow01 fishinggrade 610.2% per roll
- Desert supply dropgrade 510.1% per roll
- Volcano supply dropgrade 510.1% per roll
- +4 more tables
What each tier costs to craft
| Tier | Materials |
|---|---|
| Schematic 1 | 25× Pal Metal Ingot2× High Quality Wooden Board3× Corrosive Solvent2× Ancient Civilization Parts |
| Schematic 2 | 30× Pal Metal Ingot3× High Quality Wooden Board4× Corrosive Solvent3× Ancient Civilization Parts |
| Schematic 3 | 35× Pal Metal Ingot4× High Quality Wooden Board5× Corrosive Solvent4× Ancient Civilization Parts |
| Schematic 4 | 40× Pal Metal Ingot5× High Quality Wooden Board6× Corrosive Solvent5× Ancient Civilization Parts |
The schematic is consumed on use and the recipe stays unlocked. Chances are loot-table weights divided by that table’s total for the grade shown — the game’s numbers, one division. Other families: Beam Sword, Drone Launcher, Enhanced Lily's Spear, Excalibur, Laser Sword, Lily's Spear · all legendary schematics.
Extracted from Palworld’s game files on (build 4570874460).