Makeshift Handgun schematics
4 tiers of Makeshift Handgun, up to the legendary Schematic 4, with each tier's own stats and crafting cost from the game's item rows, and every chest, merchant or Pal that yields the schematic with its real chance.
Tier by tier
Game data| Tier | Rarity | Attack | Durability | Magazine | Sell price |
|---|---|---|---|---|---|
| Common | 320 | 300 | 6 | 13,970 | |
| Schematic 1 | Uncommon | 560+75% | 600+100% | 6+0% | 17,060 |
| Schematic 2 | Rare | 640+100% | 900+200% | 6+0% | 20,810 |
| Schematic 3 | Epic | 720+125% | 1,200+300% | 6+0% | 25,390 |
| Schematic 4 | Legendary | 800+150% | 1,500+400% | 6+0% | 30,340 |
Percentages are against the base item — PalDB arithmetic on two stated numbers.
Where each schematic drops
Makeshift Handgun Schematic 4Legendary
- Grass_seabase_ enemy camp — final chestgrade 30.6% per roll
- Treasure map 1 dig sitegrade 50.4% per roll
- Forest01 enemy campgrade 40.2% per roll
- Volcano01 enemy campgrade 40.2% per roll
- Grass supply dropgrade 30.1% per roll
- Forest01 fishinggrade 40.1% per roll
- Dungeon chests (2)grade 40.1% per roll
- Grass enemy camp — final chestgrade 30.0% per roll
- +2 more tables
Makeshift Handgun Schematic 3Epic
- Grass_seabase_ enemy camp — final chestgrade 32.9% per roll
- Treasure map 1 dig sitegrade 51.0% per roll
- Forest01 enemy campgrade 41.0% per roll
- Volcano01 enemy campgrade 41.0% per roll
- Grass supply dropgrade 30.5% per roll
- Forest01 fishinggrade 40.3% per roll
- Dungeon chests (2)grade 40.3% per roll
- Grass enemy camp — final chestgrade 30.2% per roll
- +2 more tables
Makeshift Handgun Schematic 2Rare
- Grass_seabase_ enemy camp — final chestgrade 314.6% per roll
- Forest01 enemy campgrade 44.8% per roll
- Volcano01 enemy campgrade 44.8% per roll
- Treasure map 1 dig sitegrade 52.6% per roll
- Grass supply dropgrade 32.3% per roll
- Forest01 fishinggrade 41.3% per roll
- Dungeon chests (2)grade 41.3% per roll
- Grass enemy camp — final chestgrade 31.0% per roll
- +2 more tables
Makeshift Handgun Schematic 1Uncommon
- Forest01 enemy campgrade 424.1% per roll
- Volcano01 enemy campgrade 424.1% per roll
- Grass supply dropgrade 311.4% per roll
- Forest01 fishinggrade 46.4% per roll
- Dungeon chests (2)grade 46.4% per roll
- Grass enemy camp — final chestgrade 34.9% per roll
- Grass 02grade 33.1% per roll
- Grass02 fishinggrade 33.1% per roll
What each tier costs to craft
| Tier | Materials |
|---|---|
| Schematic 1 | 43× Ingot12× High Quality Pal Oil37× Fiber |
| Schematic 2 | 52× Ingot15× High Quality Pal Oil45× Fiber |
| Schematic 3 | 61× Ingot17× High Quality Pal Oil52× Fiber1× Ancient Civilization Parts |
| Schematic 4 | 70× Ingot20× High Quality Pal Oil60× Fiber2× Ancient Civilization Parts |
The schematic is consumed on use and the recipe stays unlocked. Chances are loot-table weights divided by that table’s total for the grade shown — the game’s numbers, one division. Other families: Handgun, Marksman Revolver, Old Revolver · all legendary schematics.
Extracted from Palworld’s game files on (build 4570874460).