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Metal Armor schematics

4 tiers of Metal Armor, up to the legendary Schematic 4, with each tier's own stats and crafting cost from the game's item rows, and every chest, merchant or Pal that yields the schematic with its real chance.

Tier by tier

Game data
TierRarityDefenceDurabilityHPSell price
Base Metal ArmorCommon7070025013,920
Schematic 1Uncommon91+30%1,800+157%325+30%16,990
Schematic 2Rare98+40%2,200+214%350+40%20,590
Schematic 3Epic105+50%2,600+271%375+50%24,860
Schematic 4Legendary112+60%3,000+329%400+60%30,240

Percentages are against the base item — PalDB arithmetic on two stated numbers.

Where each schematic drops

Metal Armor Schematic 4Legendary

AlphaSupreme Fluff Commander Kingpaca drops it at 3% per kill — only the alpha (boss) version, not ordinary wild ones

  • Grasslands sea base — final chestgrade 30.6% per roll
  • Treasure map 1 dig sitegrade 50.2% per roll
  • Forest enemy camp (table 1)grade 20.2% per roll
  • Volcano enemy camp (table 1)grade 20.2% per roll
  • Desert enemy camp (table 1)grade 60.1% per roll
  • Volcano dungeon chestsgrade 40.1% per roll
  • Forest supply dropgrade 30.1% per roll
  • Desert fishing (table 1)grade 40.1% per roll
  • +8 more tables

Metal Armor Schematic 3Epic

  • Grasslands sea base — final chestgrade 32.9% per roll
  • Forest enemy camp (table 1)grade 20.8% per roll
  • Volcano enemy camp (table 1)grade 20.8% per roll
  • Desert enemy camp (table 1)grade 60.7% per roll
  • Treasure map 1 dig sitegrade 50.5% per roll
  • Volcano dungeon chestsgrade 40.4% per roll
  • Forest supply dropgrade 30.3% per roll
  • Desert fishing (table 1)grade 40.3% per roll
  • +8 more tables

Metal Armor Schematic 2Rare

  • Grasslands sea base — final chestgrade 314.6% per roll
  • Forest enemy camp (table 1)grade 23.8% per roll
  • Volcano enemy camp (table 1)grade 23.8% per roll
  • Desert enemy camp (table 1)grade 63.3% per roll
  • Volcano dungeon chestsgrade 42.0% per roll
  • Forest supply dropgrade 31.7% per roll
  • Desert fishing (table 1)grade 41.7% per roll
  • Desert dungeon chestsgrade 41.7% per roll
  • +8 more tables

Metal Armor Schematic 1Uncommon

  • Forest enemy camp (table 1)grade 218.8% per roll
  • Volcano enemy camp (table 1)grade 218.8% per roll
  • Desert enemy camp (table 1)grade 616.6% per roll
  • Forest enemy camp (table 1-2)grade 611.2% per roll
  • Volcano dungeon chestsgrade 49.9% per roll
  • Forest supply dropgrade 38.7% per roll
  • Desert fishing (table 1)grade 48.6% per roll
  • Desert dungeon chestsgrade 48.6% per roll
  • +6 more tables

What each tier costs to craft

TierMaterials
Schematic 137× Ingot12× Leather6× Cloth
Schematic 245× Ingot15× Leather7× Cloth
Schematic 352× Ingot17× Leather8× Cloth1× Ancient Civilization Parts
Schematic 460× Ingot20× Leather10× Cloth2× Ancient Civilization Parts

The schematic is consumed on use and the recipe stays unlocked. Chances are loot-table weights divided by that table’s total for the grade shown — the game’s numbers, one division. Other families: Ancient Armor, Cloth Outfit, Cold Resistant Hexolite Armor, Cold Resistant Metal Armor, Cold Resistant Pal Metal Armor, Cold Resistant Pelt Armor · all legendary schematics.

Extracted from Palworld's game files on (build 4570950001).Methodology