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Which stats should you level in Palworld?

Short answer

Your base stats never rise with level — the game's player table is identical at all 100 levels — so all growth is the status points you spend. Early on, Weight and Stamina pay back first; Health and Attack matter as fights get harder; Work Speed only speeds up work you do yourself.

A status point can go into one of 5 stats: Health, Stamina, Attack, Work Speed, Weight. Levelling up does not raise any of them by itself — the game’s player table gives the same base line at all 100 levels (500 HP, 100 stamina), so every difference between two characters is where the points went.

What to put points into

That order is advice, not a formula: the game files state which stats a point can raise, but not how much one point adds — that value sits in the game’s settings asset rather than a DataTable, so this page does not quote a per-point figure.

Elixirs add points on top

Resetting your points

Spent points are not permanent. Memory Wiping Medicine refunds them all and is crafted from 99× Beautiful Flower, 50× Horn, 50× Bone, 50× Aquatic Pal Fluids. It does nothing if a Pal drinks it.

Raising a Pal’s stats is a different system — stat fruits and condensing. See how to increase a Pal’s stats.

Other answers

Extracted from Palworld's game files on (build 4570950001).Methodology