Abnormal in Palworld
10% decrease in incoming Neutral damage.
- Tier
- 1
- Roll weight
- 100
- Born with it
- 1 Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570874460
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Abnormal
Other passives that change Normal damage taken
Abnormal gives +10%. 4 passives beat it, the best being Neutral Damage Reduction Lv. 4 at +35%. A higher number is better here.
| Passive | Normal damage taken | Roll weight |
|---|---|---|
| Neutral Damage Reduction Lv. 4 | +35% | |
| Neutral Damage Reduction Lv. 3 | +30% | |
| Neutral Damage Reduction Lv. 2 | +25% | |
| Neutral Damage Reduction Lv. 1 | +15% |
Passives that move the same stat, nearest first: Neutral Damage Reduction Lv. 1 (+15), Neutral Damage Reduction Lv. 2 (+25), Neutral Damage Reduction Lv. 3 (+30) and Neutral Damage Reduction Lv. 4 (+35). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570874460).Methodology