Neutral Damage Reduction Lv. 4in Palworld
Effects
- Normal damage taken+35%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 4
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Neutral Damage Reduction Lv. 4
No Pal is born with Neutral Damage Reduction Lv. 4 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Normal damage taken
Neutral Damage Reduction Lv. 4 gives +35%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Normal damage taken |
|---|---|
| Neutral Damage Reduction Lv. 3 | +30% |
| Neutral Damage Reduction Lv. 2 | +25% |
| Neutral Damage Reduction Lv. 1 | +15% |
| Abnormal | +10% |
Passives that move the same stat, nearest first: Neutral Damage Reduction Lv. 3 (+30), Neutral Damage Reduction Lv. 2 (+25), Neutral Damage Reduction Lv. 1 (+15) and Abnormal (+10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).