Capture Strength +2 in Palworld
- Tier
- 1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Capture Strength +2 in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- A gear passive. It rolls on armour and accessories, not on Pals.
Pals born with Capture Strength +2
Capture Strength +2 is a gear passive: it rolls on armour and accessories, and no Pal carries it.
Other passives that change Capture power
Capture Strength +2 gives +2%. 4 passives beat it, the best being Capture Strength +6 at +6%. A higher number is better here.
| Passive | Capture power | Roll weight |
|---|---|---|
| Capture Strength +6 | +6% | |
| Capture Strength +5 | +5% | |
| Capture Strength +4 | +4% | |
| Capture Strength +3 | +3% | |
| Capture Strength +1 | +1% |
Passives that move the same stat, nearest first: Capture Strength +1 (+1), Capture Strength +3 (+3), Capture Strength +4 (+4), Capture Strength +5 (+5) and Capture Strength +6 (+6). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology