Capture Strength +6in Palworld
Effects
- Capture power+6%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Capture Strength +6
No Pal is born with Capture Strength +6 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Capture power
Capture Strength +6 gives +6%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Capture power |
|---|---|
| Capture Strength +5 | +5% |
| Capture Strength +4 | +4% |
| Capture Strength +3 | +3% |
| Capture Strength +2 | +2% |
| Capture Strength +1 | +1% |
Passives that move the same stat, nearest first: Capture Strength +5 (+5), Capture Strength +4 (+4), Capture Strength +3 (+3), Capture Strength +2 (+2) and Capture Strength +1 (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).