Cold Resistance Lv. 1 in Palworld
- Tier
- 1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570874460
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Cold Resistance Lv. 1
No Pal is born with Cold Resistance Lv. 1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Cold resistance
Cold Resistance Lv. 1 gives +1%. 4 passives beat it, the best being Cold Resistance Lv. 3 at +3%. A higher number is better here.
| Passive | Cold resistance | Roll weight |
|---|---|---|
| Cold Resistance Lv. 3 | +3% | |
| Heat Resistance Lv. 3 / Cold Resistance Lv. 3 | +3% | |
| Cold Resistance Lv. 2 | +2% | |
| Heat Resistance Lv. 2 / Cold Resistance Lv. 2 | +2% | |
| Heat Resistance Lv. 1 / Cold Resistance Lv. 1 | +1% |
Passives that move the same stat, nearest first: Heat Resistance Lv. 1 / Cold Resistance Lv. 1 (+1), Cold Resistance Lv. 2 (+2), Heat Resistance Lv. 2 / Cold Resistance Lv. 2 (+2), Cold Resistance Lv. 3 (+3) and Heat Resistance Lv. 3 / Cold Resistance Lv. 3 (+3). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570874460).Methodology