Heat Resistance Lv. 1 / Cold Resistance Lv. 1in Palworld
Effects
- Cold resistance+1%
- Heat resistance+1%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Heat Resistance Lv. 1 / Cold Resistance Lv. 1
No Pal is born with Heat Resistance Lv. 1 / Cold Resistance Lv. 1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Cold resistance
Heat Resistance Lv. 1 / Cold Resistance Lv. 1 gives +1%. 4 passives beat it, the best being Cold Resistance Lv. 3 at +3%. A higher number is better here.
Other passives that change Heat resistance
Heat Resistance Lv. 1 / Cold Resistance Lv. 1 gives +1%. 4 passives beat it, the best being Heat Resistance Lv. 3 at +3%. A higher number is better here.
Passives that move the same stat, nearest first: Cold Resistance Lv. 1 (+1), Cold Resistance Lv. 2 (+2), Heat Resistance Lv. 2 / Cold Resistance Lv. 2 (+2), Cold Resistance Lv. 3 (+3) and Heat Resistance Lv. 3 / Cold Resistance Lv. 3 (+3). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).