Electric Damage Reduction Lv. 2in Palworld
Effects
- Electricity damage taken+25%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 2
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Electric Damage Reduction Lv. 2
No Pal is born with Electric Damage Reduction Lv. 2 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Electricity damage taken
Electric Damage Reduction Lv. 2 gives +25%. 2 passives beat it, the best being Electric Damage Reduction Lv. 4 at +35%. A higher number is better here.
| Passive | Electricity damage taken |
|---|---|
| Electric Damage Reduction Lv. 4 | +35% |
| Electric Damage Reduction Lv. 3 | +30% |
| Electric Damage Reduction Lv. 1 | +15% |
| Insulated Body | +10% |
Passives that move the same stat, nearest first: Electric Damage Reduction Lv. 3 (+30), Electric Damage Reduction Lv. 4 (+35), Electric Damage Reduction Lv. 1 (+15) and Insulated Body (+10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).