Electric Damage Reduction Lv. 4 in Palworld
- Tier
- 4
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Electric Damage Reduction Lv. 4 in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- Breed it down. A parent carrying Electric Damage Reduction Lv. 4 can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Electric Damage Reduction Lv. 4
No Pal is born with Electric Damage Reduction Lv. 4 and it does not roll on ordinary Pals — it is inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Electric damage taken
Electric Damage Reduction Lv. 4 gives +35%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Electric damage taken | Roll weight |
|---|---|---|
| Electric Damage Reduction Lv. 3 | +30% | |
| Electric Damage Reduction Lv. 2 | +25% | |
| Electric Damage Reduction Lv. 1 | +15% | |
| Insulated Body | +10% |
Passives that move the same stat, nearest first: Electric Damage Reduction Lv. 3 (+30), Electric Damage Reduction Lv. 2 (+25), Electric Damage Reduction Lv. 1 (+15) and Insulated Body (+10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology