Explosion Immunity in Palworld
- Tier
- 1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Explosion Immunity in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- Breed it down. A parent carrying Explosion Immunity can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Explosion Immunity
No Pal is born with Explosion Immunity and it does not roll on ordinary Pals — it is inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
The only passive of its kind — nothing else in the table shares its effect. Others at the same rarity rank: Abnormal (+10), Aerial Dash +1 (+1), Aerial Dash +2 (+2), Aerial Dash +3 (+3), Aerial Dash +4 (+4), Aggressive (+10), Attack Up (S) Lv. 1 (+3), Attack Up Lv. 1 (+5), Berry Picker (0) and Blood of the Dragon (+10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology