Health Up Lv. 1in Palworld
Effects
- Max HP+10%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Health Up Lv. 1
No Pal is born with Health Up Lv. 1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Max HP
Health Up Lv. 1 gives +10%. 3 passives beat it, the best being Health Up Lv. 4 at +25%. A higher number is better here.
| Passive | Max HP |
|---|---|
| Health Up Lv. 4 | +25% |
| Health Up Lv. 3 | +20% |
| Health Up Lv. 2 | +15% |
| World Tree's Bounty | -20% |
| God of Destruction | -50% |
Passives that move the same stat, nearest first: Health Up Lv. 2 (+15), Health Up Lv. 3 (+20) and Health Up Lv. 4 (+25). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).