Health Up Lv. 4in Palworld
Effects
- Max HP+25%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 4
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Health Up Lv. 4
No Pal is born with Health Up Lv. 4 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Max HP
Health Up Lv. 4 gives +25%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Max HP |
|---|---|
| Health Up Lv. 3 | +20% |
| Health Up Lv. 2 | +15% |
| Health Up Lv. 1 | +10% |
| World Tree's Bounty | -20% |
| God of Destruction | -50% |
Passives that move the same stat, nearest first: Health Up Lv. 3 (+20), Health Up Lv. 2 (+15) and Health Up Lv. 1 (+10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).