Max Carrying Capacity Lv. 1in Palworld
Effects
- Carry weight+50%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Max Carrying Capacity Lv. 1
No Pal is born with Max Carrying Capacity Lv. 1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Carry weight
Max Carrying Capacity Lv. 1 gives +50%. 5 passives beat it, the best being Max Carrying Capacity Lv. 4 at +300%. A higher number is better here.
| Passive | Carry weight |
|---|---|
| Max Carrying Capacity Lv. 4 | +300% |
| Max Carrying Capacity Lv. 3 | +200% |
| Max Carrying Capacity Lv. 3 | +200% |
| Max Carrying Capacity Lv. 2 | +150% |
| Max Carrying Capacity Lv. 2 | +100% |
| Max Carrying Capacity Lv. 1 | +50% |
Passives that move the same stat, nearest first: Max Carrying Capacity Lv. 2 (+150), Max Carrying Capacity Lv. 3 (+200) and Max Carrying Capacity Lv. 4 (+300). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).