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Passive skill

Musclehead in Palworld

Tier
2
Roll weight
100
Born with it
No Pal
Attack
+30%
Work speed
-50%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Musclehead

No Pal is born with Musclehead — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Attack

Musclehead gives +30%. 2 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.

Other passives that change Work speed

Musclehead gives -50%. 10 passives beat it, the best being Demon’s Hand at +90%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Demon God (+30), God of Destruction (+40), Attack Up Lv. 4 (+20), Legend (+20), Brothers of the Eternal Pyre Soul Leader (+20), Ferocious (+20), Free Pal Alliance Founder (+20), Jarl of Feybreak (+20), Leader of the Moonflowers (+20) and PAL Genetic Research Unit Commander (+20). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Musclehead— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld's game files on (build 4570874460).Methodology