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Muscleheadin Palworld

Effects

  • Attack+30%
  • Work speed-50%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
2
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Musclehead

No Pal is born with Musclehead — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Attack

Musclehead gives +30%. 2 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.

Other passives that change Work speed

Musclehead gives -50%. 10 passives beat it, the best being Demon’s Hand at +90%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Demon God (+30), God of Destruction (+40), Attack Up Lv. 4 (+20), Legend (+20), Brothers of the Eternal Pyre Soul Leader (+20), Ferocious (+20), Free Pal Alliance Founder (+20), Jarl of Feybreak (+20), Leader of the Moonflowers (+20) and PAL Genetic Research Unit Commander (+20). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Musclehead— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld’s game files on (build 4797106687).