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Work Slavein Palworld

Effects

  • Work speed+30%
  • Attack-30%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
1
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Work Slave

No Pal is born with Work Slave — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Work speed

Work Slave gives +30%. 3 passives beat it, the best being Demon’s Hand at +90%. A higher number is better here.

Other passives that change Attack

Work Slave gives -30%. 10 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Speedy Worker Lv. 4 (+25), Motivational Leader (+25), Speedy Worker Lv. 3 (+20), Serious (+20), Speedy Worker Lv. 2 (+15), Artisan (+50), Conceited (+10), Speedy Worker Lv. 1 (+10), Clumsy (-10) and Mentally unstable (-10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Work Slave— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld’s game files on (build 4797106687).