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Passive skill

Neutral Damage Enhancement (Small) in Palworld

Tier
1
Roll weight
100
Born with it
No Pal
Normal attack damage
+1%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Neutral Damage Enhancement (Small)

No Pal is born with Neutral Damage Enhancement (Small) — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Normal attack damage

Neutral Damage Enhancement (Small) gives +1%. 10 passives beat it, the best being Savior at +30%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Neutral Damage Enhancement (Medium) (+2), Neutral Damage Enhancement (Large) (+3), Pal Neutral Damage Enhancement Lv. 1 (+6), Spirit of Zen (+10), Pal Neutral Damage Enhancement Lv. 2 (+12), Pal Neutral Damage Enhancement Lv. 3 (+18), Pal Neutral Damage Enhancement Lv. 4 (+20), Savior (+30) and Celestial Emperor (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld's game files on (build 4570874460).Methodology