Savior in Palworld
30% increase in Neutral attack damage. 30% increase in Grass attack damage.
- Tier
- 4
- Roll weight
- 100
- Born with it
- 1 Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Savior in Palworld
- Catch a Pal born with it. 1 Pal is always born with Savior.
- Breed it down. A parent carrying Savior can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Savior
Other passives that change Neutral attack damage
Savior gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
Other passives that change Grass attack damage
Savior gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
Passives that move the same stat, nearest first: Celestial Emperor (+30), Pal Neutral Damage Enhancement Lv. 4 (+20), Pal Neutral Damage Enhancement Lv. 3 (+18), Pal Neutral Damage Enhancement Lv. 2 (+12), Spirit of Zen (+10), Pal Neutral Damage Enhancement Lv. 1 (+6), Neutral Damage Enhancement (Large) (+3), Neutral Damage Enhancement (Medium) (+2) and Neutral Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: Savior— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld's game files on (build 4570950001).Methodology