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Passive skill

Savior in Palworld

30% increase in Neutral attack damage. 30% increase in Grass attack damage.

Tier
4
Roll weight
100
Born with it
1 Pal
Normal attack damage
+30%
Grass attack damage
+30%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Savior

1

Other passives that change Normal attack damage

Savior gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

Other passives that change Grass attack damage

Savior gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Celestial Emperor (+30), Pal Neutral Damage Enhancement Lv. 4 (+20), Pal Neutral Damage Enhancement Lv. 3 (+18), Pal Neutral Damage Enhancement Lv. 2 (+12), Spirit of Zen (+10), Pal Neutral Damage Enhancement Lv. 1 (+6), Neutral Damage Enhancement (Large) (+3), Neutral Damage Enhancement (Medium) (+2) and Neutral Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Disposable Implant: Savior— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld's game files on (build 4570874460).Methodology