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Noblein Palworld

Increases the value of items when sold by +5%

Effects

  • Sell price+5%
  • Buy price-5%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
3
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Noble

No Pal is born with Noble — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Sell price

Noble gives +5%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

PassiveSell price
Fine Furs+3%
Shabby-10%

Other passives that change Buy price

Noble gives -5%. Nothing in the game beats that, so this is the one to keep. A lower number is better here — the game stores the benefit as a negative.

PassiveBuy price
Fine Furs-3%
Shabby+10%

All passive skills

Passives that move the same stat, nearest first: Fine Furs (+3) and Shabby (-10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Noble— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld’s game files on (build 4797106687).