Noblein Palworld
Increases the value of items when sold by +5%
Effects
- Sell price+5%
- Buy price-5%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 3
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Noble
No Pal is born with Noble — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Sell price
Noble gives +5%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
Other passives that change Buy price
Noble gives -5%. Nothing in the game beats that, so this is the one to keep. A lower number is better here — the game stores the benefit as a negative.
Passives that move the same stat, nearest first: Fine Furs (+3) and Shabby (-10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Implant: Noble— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld’s game files on (build 4797106687).