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Passive skill

Noble in Palworld

Increases the value of items when sold by +5%

Tier
3
Roll weight
100
Born with it
No Pal
Sell price
+5%
Buy price
-5%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Noble

No Pal is born with Noble — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Sell price

Noble gives +5%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

PassiveSell price
Fine Furs+3%
Shabby-10%

Other passives that change Buy price

Noble gives -5%. Nothing in the game beats that, so this is the one to keep. A lower number is better here — the game stores the benefit as a negative.

PassiveBuy price
Fine Furs-3%
Shabby+10%

All passive skills

Passives that move the same stat, nearest first: Fine Furs (+3) and Shabby (-10). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Noble— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld's game files on (build 4570874460).Methodology