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Passive skill

Shabby in Palworld

Decreases the value of items when sold by -10%

Tier
-1
Roll weight
100
Born with it
No Pal
Sell price
-10%
Buy price
+10%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Shabby

No Pal is born with Shabby — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Sell price

Shabby gives -10%. 2 passives beat it, the best being Noble at +5%. A higher number is better here.

PassiveSell price
Noble+5%
Fine Furs+3%

Other passives that change Buy price

Shabby gives +10%. 2 passives beat it, the best being Noble at -5%. A lower number is better here — the game stores the benefit as a negative.

PassiveBuy price
Noble-5%
Fine Furs-3%

All passive skills

Passives that move the same stat, nearest first: Fine Furs (+3) and Noble (+5). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld's game files on (build 4570874460).Methodology