Pal Ground Damage Enhancement Lv. 3 in Palworld
- Tier
- 3
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Pal Ground Damage Enhancement Lv. 3 in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- Breed it down. A parent carrying Pal Ground Damage Enhancement Lv. 3 can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Pal Ground Damage Enhancement Lv. 3
No Pal is born with Pal Ground Damage Enhancement Lv. 3 and it does not roll on ordinary Pals — it is inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Ground attack damage
Pal Ground Damage Enhancement Lv. 3 gives +18%. 2 passives beat it, the best being Earth Emperor at +30%. A higher number is better here.
Passives that move the same stat, nearest first: Pal Ground Damage Enhancement Lv. 4 (+20), Pal Ground Damage Enhancement Lv. 2 (+12), Power of Gaia (+10), Earth Emperor (+30), Pal Ground Damage Enhancement Lv. 1 (+6), Ground Damage Enhancement (Large) (+3), Ground Damage Enhancement (Medium) (+2) and Ground Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology