Coldbloodedin Palworld
10% increase in Ice attack damage.
Effects
- Ice attack damage+10%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Coldblooded
No Pal is born with Coldblooded — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Ice attack damage
Coldblooded gives +10%. 6 passives beat it, the best being Siren of the Void at +30%. A higher number is better here.
| Passive | Ice attack damage |
|---|---|
| Siren of the Void | +30% |
| Ice Emperor | +30% |
| Lunker | +20% |
| Pal Ice Damage Enhancement Lv. 4 | +20% |
| Pal Ice Damage Enhancement Lv. 3 | +18% |
| Pal Ice Damage Enhancement Lv. 2 | +12% |
| Pal Ice Damage Enhancement Lv. 1 | +6% |
| Whopper | +5% |
| Ice Damage Enhancement (Large) | +3% |
| Ice Damage Enhancement (Large) | +3% |
Passives that move the same stat, nearest first: Pal Ice Damage Enhancement Lv. 2 (+12), Pal Ice Damage Enhancement Lv. 1 (+6), Ice Damage Enhancement (Large) (+3), Pal Ice Damage Enhancement Lv. 3 (+18), Ice Damage Enhancement (Medium) (+2), Ice Damage Enhancement (Small) (+1), Pal Ice Damage Enhancement Lv. 4 (+20) and Ice Emperor (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).