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Whopperin Palworld

5% increase to Water attack damage 5% increase to Ice attack damage 5% increase to defense.

Effects

  • Water attack damage+5%
  • Ice attack damage+5%
  • Defence+5%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
3
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Whopper

No Pal is born with Whopper — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Water attack damage

Whopper gives +5%. 7 passives beat it, the best being Lord of the Sea at +30%. A higher number is better here.

Other passives that change Ice attack damage

Whopper gives +5%. 8 passives beat it, the best being Siren of the Void at +30%. A higher number is better here.

Other passives that change Defence

Whopper gives +5%. 10 passives beat it, the best being Sanctified Meat Shield at +50%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Pal Water Damage Enhancement Lv. 1 (+6), Water Damage Enhancement (Large) (+3), Water Damage Enhancement (Medium) (+2), Water Damage Enhancement (Small) (+1), Hydromaniac (+10), Pal Water Damage Enhancement Lv. 2 (+12), Pal Water Damage Enhancement Lv. 3 (+18), Lunker (+20), Pal Water Damage Enhancement Lv. 4 (+20) and Lord of the Sea (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld’s game files on (build 4797106687).