Ice Damage Enhancement (Medium)in Palworld
Effects
- Ice attack damage+2%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Ice Damage Enhancement (Medium)
No Pal is born with Ice Damage Enhancement (Medium) — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Ice attack damage
Ice Damage Enhancement (Medium) gives +2%. 10 passives beat it, the best being Siren of the Void at +30%. A higher number is better here.
| Passive | Ice attack damage |
|---|---|
| Siren of the Void | +30% |
| Ice Emperor | +30% |
| Lunker | +20% |
| Pal Ice Damage Enhancement Lv. 4 | +20% |
| Pal Ice Damage Enhancement Lv. 3 | +18% |
| Pal Ice Damage Enhancement Lv. 2 | +12% |
| Coldblooded | +10% |
| Pal Ice Damage Enhancement Lv. 1 | +6% |
| Whopper | +5% |
| Ice Damage Enhancement (Large) | +3% |
Passives that move the same stat, nearest first: Ice Damage Enhancement (Large) (+3), Ice Damage Enhancement (Small) (+1), Pal Ice Damage Enhancement Lv. 1 (+6), Coldblooded (+10), Pal Ice Damage Enhancement Lv. 2 (+12), Pal Ice Damage Enhancement Lv. 3 (+18), Pal Ice Damage Enhancement Lv. 4 (+20) and Ice Emperor (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).