Easygoingin Palworld
Active skill cooldown extension -15%
Effects
- Skill cooldown-15%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- -1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Easygoing
No Pal is born with Easygoing — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Skill cooldown
Easygoing gives -15%. 3 passives beat it, the best being Serenity at +30%. A higher number is better here.
| Passive | Skill cooldown |
|---|---|
| Serenity | +30% |
| Impatient | +15% |
| Tempest Fury | 0% |
Passives that move the same stat, nearest first: Tempest Fury (0), Impatient (+15) and Serenity (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).