Impatient in Palworld
Active skill cooldown reduction 15%
- Tier
- 1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570874460
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Impatient
No Pal is born with Impatient — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Skill cooldown
Impatient gives +15%. Only Serenity beats it, at +30%. A higher number is better here.
| Passive | Skill cooldown | Roll weight |
|---|---|---|
| Serenity | +30% | |
| Tempest Fury | 0% | |
| Easygoing | -15% |
Passives that move the same stat, nearest first: Tempest Fury (0), Serenity (+30) and Easygoing (-15). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Implant: Impatient— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld's game files on (build 4570874460).Methodology