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Passive skill

Serenity in Palworld

Active skill cooldown reduction 30% Attack +10%

Tier
3
Roll weight
100
Born with it
No Pal
Skill cooldown
+30%
Attack
+10%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Serenity

No Pal is born with Serenity — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Skill cooldown

Serenity gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

PassiveSkill cooldown
Impatient+15%
Tempest Fury0%
Easygoing-15%

Other passives that change Attack

Serenity gives +10%. 10 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Impatient (+15), Tempest Fury (0) and Easygoing (-15). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Serenity— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld's game files on (build 4570874460).Methodology