Serenityin Palworld
Active skill cooldown reduction 30% Attack +10%
Effects
- Skill cooldown+30%
- Attack+10%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 3
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Serenity
No Pal is born with Serenity — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Skill cooldown
Serenity gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Skill cooldown |
|---|---|
| Impatient | +15% |
| Tempest Fury | 0% |
| Easygoing | -15% |
Other passives that change Attack
Serenity gives +10%. 10 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.
| Passive | Attack |
|---|---|
| Twin-Edged Holy Blade | +50% |
| God of Destruction | +40% |
| Demon God | +30% |
| Musclehead | +30% |
| Attack Up Lv. 4 | +20% |
| Legend | +20% |
| Brothers of the Eternal Pyre Soul Leader | +20% |
| Ferocious | +20% |
| Free Pal Alliance Founder | +20% |
| Jarl of Feybreak | +20% |
Passives that move the same stat, nearest first: Impatient (+15), Tempest Fury (0) and Easygoing (-15). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Implant: Serenity— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld’s game files on (build 4797106687).