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Fit as a Fiddlein Palworld

Max stamina +25% *This effect is only valid for rideable pals.

Effects

  • Partner skill charge+25%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
1
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Fit as a Fiddle

No Pal is born with Fit as a Fiddle — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Partner skill charge

Fit as a Fiddle gives +25%. 2 passives beat it, the best being Eternal Engine at +75%. A higher number is better here.

PassivePartner skill charge
Eternal Engine+75%
Infinite Stamina+50%
Sickly-25%

All passive skills

Passives that move the same stat, nearest first: Infinite Stamina (+50), Eternal Engine (+75) and Sickly (-25). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Implant: Fit as a Fiddle— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld’s game files on (build 4797106687).