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Sicklyin Palworld

Max Stamina -25% *This effect is only valid for rideable pals.

Effects

  • Partner skill charge-25%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
-1
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Sickly

No Pal is born with Sickly — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Partner skill charge

Sickly gives -25%. 3 passives beat it, the best being Eternal Engine at +75%. A higher number is better here.

PassivePartner skill charge
Eternal Engine+75%
Infinite Stamina+50%
Fit as a Fiddle+25%

All passive skills

Passives that move the same stat, nearest first: Fit as a Fiddle (+25), Infinite Stamina (+50) and Eternal Engine (+75). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld’s game files on (build 4797106687).