Sicklyin Palworld
Max Stamina -25% *This effect is only valid for rideable pals.
Effects
- Partner skill charge-25%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- -1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Sickly
No Pal is born with Sickly — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Partner skill charge
Sickly gives -25%. 3 passives beat it, the best being Eternal Engine at +75%. A higher number is better here.
| Passive | Partner skill charge |
|---|---|
| Eternal Engine | +75% |
| Infinite Stamina | +50% |
| Fit as a Fiddle | +25% |
Passives that move the same stat, nearest first: Fit as a Fiddle (+25), Infinite Stamina (+50) and Eternal Engine (+75). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).