Infinite Staminain Palworld
Max stamina +50% *This effect is only valid for rideable pals.
Effects
- Partner skill charge+50%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 3
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Infinite Stamina
No Pal is born with Infinite Stamina — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Partner skill charge
Infinite Stamina gives +50%. Only Eternal Engine beats it, at +75%. A higher number is better here.
| Passive | Partner skill charge |
|---|---|
| Eternal Engine | +75% |
| Fit as a Fiddle | +25% |
| Sickly | -25% |
Passives that move the same stat, nearest first: Eternal Engine (+75), Fit as a Fiddle (+25) and Sickly (-25). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Implant: Infinite Stamina— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld’s game files on (build 4797106687).