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Grass Damage Enhancement (Medium)in Palworld

Effects

  • Grass attack damage+2%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
1
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Grass Damage Enhancement (Medium)

No Pal is born with Grass Damage Enhancement (Medium) — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Grass attack damage

Grass Damage Enhancement (Medium) gives +2%. 9 passives beat it, the best being Savior at +30%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Grass Damage Enhancement (Large) (+3), Grass Damage Enhancement (Small) (+1), Pal Grass Damage Enhancement Lv. 1 (+6), Fragrant Foliage (+10), Pal Grass Damage Enhancement Lv. 2 (+12), Pal Grass Damage Enhancement Lv. 3 (+18), Pal Grass Damage Enhancement Lv. 4 (+20) and Spirit Emperor (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld’s game files on (build 4797106687).