Healing Coachin Palworld
Player Auto Health Regeneration Rate +5%
Effects
- Health regeneration+5%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 3
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Healing Coach
No Pal is born with Healing Coach — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Health regeneration
Healing Coach gives +5%. 2 passives beat it, the best being Immortality at +100%. A higher number is better here.
| Passive | Health regeneration |
|---|---|
| Immortality | +100% |
| Idiosyncratic | +50% |
Passives that move the same stat, nearest first: Idiosyncratic (+50). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Implant: Healing Coach— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld’s game files on (build 4797106687).